Tuesday, August 18, 2009

Thesis Blog

So, I finally got around to making a thesis blog.

Check 'er out.

Saturday, May 2, 2009

Almost there...

I couldn't help but reflect upon how until I work on a new version of something, I never realize how wrong the previous version was. That's not to say I'm any less mistaken in my opinion of current work, as this process can go on ad infinitum.

That said, hopefully this has improved since my last post (still not finished with it):

And why not, here's a rendered version of the bass, which is only interesting due to the fact that all of the texturing is done procedurally.

(7/16) Slight update on the character (haven't worked on this since May):

Saturday, April 11, 2009

First (well not really) foray into ZBrush


Here's some progress on a character I'm sculpting in ZBrush. Still new to this high-res stuff, so I'm shying away from doing anything terribly detailed for now.

Sunday, April 5, 2009

Oldie, but a goodie

Hello again,

Here's a modeling project from last semester, as well as a demo of the system I created in order to set it up. Enjoy!

Now, I'll admit it - I aimed to have a new thesis animatic on here today, but no dice. I did, however, just realize that the whole story fits into two drawings:

Friday, April 3, 2009

Thesis Character WIP

Hey folks,

Let me start this off with the current progress of my thesis characters. I'll branch off a separate thesis blog eventually but for the time being I'll just dump everything here.

Concept sketch for Lionel:

The model so far:

Concept sketch for Sepia:

Her model isn't as far along, so here's a test render of just her head with an experimental skin shader on it: