I couldn't help but reflect upon how until I work on a new version of something, I never realize how wrong the previous version was. That's not to say I'm any less mistaken in my opinion of current work, as this process can go on ad infinitum.
That said, hopefully this has improved since my last post (still not finished with it):
And why not, here's a rendered version of the bass, which is only interesting due to the fact that all of the texturing is done procedurally.
(7/16) Slight update on the character (haven't worked on this since May):