Wednesday, February 9, 2011

Work In Progress / Fun With Hair

Something I've managed to avoid doing up until now is render a character that has a significant amount of hair on its head. I had a vague idea of how to do it, but it always seemed like an unapproachable, incredibly tedious process.

Running low on ideas, I wondered: how many NURBS curves can I pump out of Houdini? About as many as there are hairs on a human head, it turns out:

I know I'm glossing over a lot of juicy technical information here, but I'll leave the explanation for a later date when some of the remaining issues are worked out.

And well... I'm a bit torn about whether I should post this before it's finished, but what the heck. Here's a lighting WIP (updated June 16th):