Something I've managed to avoid doing up until now is render a character that has a significant amount of hair on its head. I had a vague idea of how to do it, but it always seemed like an unapproachable, incredibly tedious process.
Running low on ideas, I wondered: how many NURBS curves can I pump out of Houdini? About as many as there are hairs on a human head, it turns out:
I know I'm glossing over a lot of juicy technical information here, but I'll leave the explanation for a later date when some of the remaining issues are worked out.